Legends of South County is a strategic Faction Builder for 3-5 players who will compete to rebuild the local economy, expand their ideologies and eat as few bullets as possible along the way.

Take control of one of South County’s 5 infamous factions: each with a unique playstyle, its own roster of characters and powerful selection of faction-specific abilities; all of which you must harness to get an edge over your opponents.
Legends of South County plays over 4 rounds called Seasons. Time advances each time a player reshuffles their deck until you reach the scoring round for your current Season. At the end of all 4 Seasons players will do final scoring and the faction with the most Renown (Victory Points) will win!


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Stemming from one of the most economically devastated cities after the collapse, the Sindicato are a union of smaller factions working in tandem to secure their future. Being a faction of the people they can use their popular influence to harness the power of the masses and create instant, dramatic effects anywhere on the board; even on other players’ turns.
Dedicated to rebuilding the internet, the LAN are simultaneously incredibly resourceful and completely dependent on their prototype network (dubbed project LINK). You must build, maintain and protect your signal towers to give your units access to the wide range of passive bonuses that come with your network.
As ambitious as they are ruthless; the Stogies are masters of the post-nation economy. They are also the only faction to prefer trading in precious metals rather than bartering resources. Manage your investments, collect your income and spend exorbitant amounts on everything gold and silver can buy, from influence to assassinations.
The beach communities have been driven to near extinction and, in order to preserve their way of life, have abandoned their peaceful origins. Focused on speed and guerilla warfare, they will go to any length to reclaim their seaside Eden from the outsiders. As children of the sea they can utilize the long South County coastline for everything from movement to resources.
Once a highly respected fraternity / sorority alliance at the prestigious Empire University, the Knights of Sigma follow a strict code of personal merit pushing even its lowest ranked members to consistently surpass themselves. They can train unique units, called Knights, which are more capable than the crew of other factions and can be directed by their Sergeants to heighten their already powerful abilities.


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Each faction has its own unique selection of characters referred to in-game as ‘Segeants. At the end of each season you will have the opportunity to select one of 3 new Sergeant to add to your roster. This is one of the most important choices you’ll make in game. 
Do you shoot for a diversity of skills or do you double down on your strengths? Is that one awesome ability worth the lack of combat strength? You draw 3 new potential characters per season, but you can only choose one.


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Through cleverness, efficiency and brute force you will copete with your rivals to become the dominant faction of South County. To this end there are three Paradigms which represent the games 3 intertwined paths to victory. You must decide what balance of these paradigms best fit your vision of the county’s future.
Form powerful partnerships with the Trade Guilds of South County. Revitalize the local economy and become an icon of prosperity for all to follow.
Few things speak louder than bullets. Show them your teeth and the iron will of your resolve. Let none who cross you go unpunished.
When the world fell, the hopes and beliefs of many fell with it. Spread your influence and give them new purpose, identity and the vision of a future worth striving for.


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The economy is stopped dead in the water and must be revived. Work with the 4 major guilds in order to bring prosperity back to the people of South County. Each of the 4 guilds has a corresponding development and a primary resource.

Use resources to build developments and improve locations that you control, granting your Sergeants’ bonuses at those locations. Building a development will also increase the power of its corresponding guild. Be conscious of which guilds you are investing in because it’ll matter for scoring later on.

Or, if scoring isn’t your immediate concern, why not splurge at the Free Market? Take advantage of the game’s dynamic value system to barter for other resources, or for an array of shiny gear for your Sergeants which boost their abilities. Keep an eye on those dice though as resource values are constantly fluctuating in this unstable market.
Use resources to build developments and improve locations that you control, granting your Sergeants’ bonuses at those locations. Building a development will also increase the power of its corresponding guild. Be conscious of which guilds you are investing in because it’ll matter for scoring later on.


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Send your sergeants to recruit new crew members onto their team. Crew can be added to your Sergeant’s personal squad or be left to defend your turf.
Start a fight at your location and meet your opponents in combat, but be sure and take into account the backup they can pull from adjacent locations first. Afterall, the one with the most crew (not Sergeants) left after combat will win the fight.
Determine your approach by selecting your combat dice. Remember that you only get one roll, so let’s go over the basics:
- Assault dice do damage to your opponent.
- Support dice avoid damage from your opponent.
Winning combat will gain you Power points equal to the number of enemy Sergeant’s you defeated during combat. Your Sergeant(s) also gain an equal amount of Rep, placed on their card, which will be converted to Power points at the end of the season. Be careful though as Rep is a fragile thing. Should your Sergeant be defeated in combat, not only will your opponent gain the standard Rep for winning but they’ll also steal half of yours! The larger your winning streak the more you risk with each fight.


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Send your Sergeants to win the support of South County’s population. Drop your influence cubes, not on the locations themselves but on the connections between them; meaning each cube influences 2 locations at once. Hold a majority influence at a location and you become ‘Favored’ which is worth Culture points at the end of the season.

Don’t let the popularity get to your head though. People’s loyalties can be fickle and other factions can replace your influence, turning your once loyal supporters against you.

Your team isn’t the only element that evolves throughout the game. Action and Culture cards can be gained through the spending of XP gained from Favored locations. New Action cards can give you additional turns per season and access to powerful boons which can be played for a variety of effects.

Culture Tiles expand your core ideology, giving you new ways to utilize your faction’s special ability (like the Dawn Patrol’s Spirit system or the LAN’s LINK towers). Like your Sergeants, these can have dramatic effects on your options and strategies.


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At the end of the game you’ll get get bonus points if you are leading in any o these 3 paradigms, but even this is influenced by player choices. The bonus earned by leading a paradigm is dependent on how many total points from ALL players were earned in that paradigm. The more competitive a paradigm is, the more bonus renown you earn for leading it. Pay attention to which paths other players are taking, as going with a trend may still be an optimal strategy. May the most adaptive player win.
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